Monday, November 12, 2007

Presentation #2 Critique

3rd Cloud

  • derives from Earthbound
  • RPG Maker
  • users: 17-23, RPG gamers
  • wearing a weapon to use it – not intuitive (expected auto-equip)
  • two things to interact with (chest & father) – can’t tell from the demo
  • get users to fill in the story – what do they expect the father to say?
  • grass patch – non-explore-able before, doable now
  • left a lot of holes to be filled
  • more activity
  • a tutorial may have been useful
  • Chrono Trigger style fighting
  • more programming necessary to show more actions


Drive-Thru Tycoon

  • managing the drive through, cost of cooking appliances, produce fast food, direct staff
  • goal: reach a certain amt of profit at the end of the day
  • noted observing equipments: camera, mic,
  • 3 sets of tests
  • using real time
  • subjects: 20-23 students
  • intro sheet to explain game rules, and scenarios to get through to test and rank difficulty and learning curve of game
  • divided into +ve(lacking what’s so positive about the game, no explanation) and –ve feedback
  • time limit for each action can be implemented

Circular Strife

  • setup: player’s vehicle, cardboard structures, attachable bombs, bomb pickup spots
  • the rules – set by team
  • testing roles – list of what to do prior to testing
  • 3 testers, NME majors
  • 4 sessions – 3 standard runs, 4th is a time trial to see how fast each player destroy the structure
  • adding of brake, simple solution
  • Torque3D as engine of choice
Stick Ninja
  • presentation format… hard to see, distracting to the contents on page
  • too many positives, didn’t try to look objectively
  • more information necessary for observations

Zodiac War
  • fighting game, similar to Street Fighter

Crack Quest
  • digi prototype

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