Sunday, October 28, 2007

Week 8

What I have done for this week:
- exploration of different UI
- layout of UI

Meeting:
- During Tuesday Lab Time

For next week:
- Gain general feedback of UI
- Artwork of UI
- Typography of use in UI

Tuesday, October 23, 2007

Presentation #1 Critique

Antlion
  • refreshing new look on a commonly used strategic gameplay
  • co-discovery is not useful for strategic games - unless the play is tag-team
  • as an educational game, it has achieved its goal since not many people know of antlion. I've never even heard of antlion before this
  • good job narrowing the topic, good choice of problem space to make it manageable
Fins of Fury
  • What is Fins of Fury about? It wasn't mentioned in the presentation slides...
  • established good motivation in game
  • lacking a reason for the game, what is the purpose behind it?
  • 4 level board game testing is a really interesting idea
  • all playtesting users are moderate gamers - it would've been nice to see the game play tested on a more variety of different gamers such as beginners
Mizu
  • paper prototype has its limitations - some game concepts are hard to test such as actions... my team can attest to that
  • the team is right to point out that computer/player interaction can't be simulated
Untitled
  • list of what to test for - good objectives laid out there, and also the team will be able to go back and compare what the results are and what they had hoped to achieve
  • balance of character types - a great thing to take into consideration, and gives more depth to the game during playtesting sessions
  • good choice of users by varying the different level of experience
  • the photo posted of the game board is a little hard to see and could've used a bit of photo editing

Monday, October 22, 2007

Week 7

What I have done:
- sketch up conceptual backgrounds

Meeting:
- No face to face meeting this week

For next week:
- work on GUI of gameplay


Links to Conceptual Background:
http://www.sfu.ca/~gyc/concept_bkgd/

Sunday, October 14, 2007

Week 6

What I have done:
- explore tutorials for pixel art

Meeting:
I met up with my team on Friday for the playtesting session. Our playtesting session was from 2-3pm in the playtesting room.

For next week:
- working on conceptual art for game background
- further exploration and experimentation with pixel art