What I have done for this week:
- exploration of different UI
- layout of UI
Meeting:
- During Tuesday Lab Time
For next week:
- Gain general feedback of UI
- Artwork of UI
- Typography of use in UI
Sunday, October 28, 2007
Tuesday, October 23, 2007
Presentation #1 Critique
Antlion
- refreshing new look on a commonly used strategic gameplay
- co-discovery is not useful for strategic games - unless the play is tag-team
- as an educational game, it has achieved its goal since not many people know of antlion. I've never even heard of antlion before this
- good job narrowing the topic, good choice of problem space to make it manageable
- What is Fins of Fury about? It wasn't mentioned in the presentation slides...
- established good motivation in game
- lacking a reason for the game, what is the purpose behind it?
- 4 level board game testing is a really interesting idea
- all playtesting users are moderate gamers - it would've been nice to see the game play tested on a more variety of different gamers such as beginners
- paper prototype has its limitations - some game concepts are hard to test such as actions... my team can attest to that
- the team is right to point out that computer/player interaction can't be simulated
- list of what to test for - good objectives laid out there, and also the team will be able to go back and compare what the results are and what they had hoped to achieve
- balance of character types - a great thing to take into consideration, and gives more depth to the game during playtesting sessions
- good choice of users by varying the different level of experience
- the photo posted of the game board is a little hard to see and could've used a bit of photo editing
Monday, October 22, 2007
Week 7
What I have done:
- sketch up conceptual backgrounds
Meeting:
- No face to face meeting this week
For next week:
- work on GUI of gameplay
Links to Conceptual Background:
http://www.sfu.ca/~gyc/concept_bkgd/
- sketch up conceptual backgrounds
Meeting:
- No face to face meeting this week
For next week:
- work on GUI of gameplay
Links to Conceptual Background:
http://www.sfu.ca/~gyc/concept_bkgd/
Sunday, October 14, 2007
Week 6
What I have done:
- explore tutorials for pixel art
Meeting:
I met up with my team on Friday for the playtesting session. Our playtesting session was from 2-3pm in the playtesting room.
For next week:
- working on conceptual art for game background
- further exploration and experimentation with pixel art
- explore tutorials for pixel art
Meeting:
I met up with my team on Friday for the playtesting session. Our playtesting session was from 2-3pm in the playtesting room.
For next week:
- working on conceptual art for game background
- further exploration and experimentation with pixel art
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